
Amael Galenus
Mighty Moshin Emo Rangers
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Posted - 2008.11.04 20:03:00 -
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The simple truth of why people don't bother with low sec? The following is how much I can make if I mine the following ores for 1 hour:
------------ Empire (1 to 0.5) ------------ Veldspar 1,935,360
Scordite 1,924,435.304
Pyroxeres 1,650,164.653
Plagioclase 1,870,857.963
------------ Low Sec (0.4 to 0.1) ------------ Omber 1,723,458.54
Kernite 2,260,771.43
Jaspet 1,744,300.874
Hemorphite 2,489,398.936
Hedbergite 3,052,215.448
------------ 0.0 ------------ Gneiss 6,610,229.545
Dark Ochre 6,236,371.44
Spodumain 3,783,119.8
Crokite 12,446,763.26
Bistot 13,557,247.76
Arkonor 12,018,101.93
Mercoxit 17,698,292.95
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Things to note:
1) Mining in Low Sec offers, at most, 1mil more ISK per hour... at the "risk" (more like certainty) of loosing my ship/pod
2) Massive jump in ore value as you enter 0.0 instead of a proportional gradient based on sec value
Given the option of earning 2mil per hour in near guaranteed safety OR earning 3mil per hour in a shark tank, why would ANY sane person ever choose low sec? Low sec is just borked beyond belief, period!
The same applies for rat values & drops- with ratting you CAN make more in Low Sec than in Empire but it's not that much more and it's certainly not worth the risk.
I've lived in low sec for the majority of my time in Eve- all of my ISK has come from ratting & mining. However, I now simply couldn't be arsed with the risk anymore- the reward is just not worth the hassle.
My suggestions:
1) Fix Low Sec ore- put 0.0 ores in 0.1 to 0.2 (maybe 0.3) space. This MIGHT encourage miners/industrialists to Low Sec and it won't be of benefit to the pirates as they hate mining.
2) Bring back DECENT Low Sec faction drops- i.e. snake implants etc. I got one on my first night in Low Sec and it was the sole reason why I stayed down there so long (i.e. the chance of hitting it big again). However, the Low Sec faction drops got nerfed in the extreme long ago and don' t seem to have looked at since. It would tempt newbies down to Low Sec to play Russian roulette... either find a very valuable item or die trying- the reward WOULD balance the risk if you have a chance of getting a rare 100mil drop. Again, this should be of no benefit to the pirates as it's a "luck of the draw" situation.
3) Take most of the exploration sites out of Empire and buff the Low Sec ones- like the Low Sec ores, there's currently not much difference in the reward compared to what you can find in Empire. Again, not of benefit to pirates as it's not their preferred gameplay style.
5) Make PVE content doable with a PVP fit. Have two different versions of missions and rats- just before the mission or rats spawn, scan the players ship, if they've a PVE fit then give them tons of PVE rats, if they've a PVP fit then give them a few "hard" PVP rats. Scanning too hard to code? Then just give the player a flag or module that tells the mission/rats that they're PVP fitted. The gap between the playstyles has to be closed f you want people to naturally progress from PVE to PVP- they're currently two entirely different games within Eve.
4) Fix bounty hunting- seriously... no sec hit with a good bounty reward will give the carebears an incentive to fight (asides from revenge)
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